When you will launch your scene now, the picture from the camera above will be the only one rendered on the screen. ![]() The camera should be seeing something like this: Minimap Camera Setupįor good effect set Transform position to 0, 10, 0 and rotation to 90, 0, 0. Then make this camera a child of Unity Chan model (so it will follow her) and move it 10 units above her head looking down. ![]() Just click on GameObject -> Camera and rename it to Minimap Camera. I’ve created a new scene with Unity Chan (she will be the player) and two robots (as enemies). Let’s start with adding something to the scene. Quite often you will find additional buttons and labels attached to it. Most minimaps are circular, so we will also try to create one. Secondly, it should use readable symbols instead of real models because minimaps are often quite small and the player wouldn’t recognize the information that the minimap is trying to present. ![]() First of all, mini-maps should be centered on main character. Minimaps (or radars) are known for displaying information about our surroundings. ![]() What does it take to create a mini-map for a Unity game? You most probably would be surprised to hear that it’s easier than you think, and that it does not even require any programming skills! Here I will try to explain how to make one step by step.
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